
The Tactical Assault Commander series is a line of officially licensed keypad & mouse controllers designed for FPS games that simulates PC-style control on the PS4. Price: $149.Go in for the kill with HORI's new TAC PRO Type M2 for PlayStation 4. But without a faster, more accurate mouse much of the Tac Pro's reason for being is moot. That's a shame, because I love the concept and it's officially licensed by Sony. Until something is done to fix the mouse's level of responsiveness, I simply don't think this device is worth a purchase. At a more reasonable price-point, I can see how this could be a great option for some console gamers, though that comes with a caveat. I will give the Tac Pro a "Hold" however. Yes, it improved performance on CoD, but not enough to justify the investment. As it stands, it's half the price of a PS4 bundle.Īs such, I simply can't give the Tac Pro a "Buy" rating on my Buy/Hold/Sell scale. If it made shooter performance on consoles as good as it is on PC, that might justify the cost. So you're paying $150 plus tax for a keypad and mouse set-up that only works okay. That includes both the keypad and mouse, but the mouse is nothing to write home about, and some users have reported that replacing it with a gaming mouse has improved performance. Here's where we really get into the most problematic thing about the Tac Pro. The Tac Pro is a visually attractive gadget, so there's nothing really "ugly" about it other than its price-tag. Maybe that's simply because I'm used to a regular keyboard, though, it's hard to say. The subtle differences can be overcome, but expect a learning curve even with remapping.Īnother small complaint: The keypad itself is designed to be ergonomic and fit your hand comfortably, but it was a little less comfortable than a standard keyboard for me. The PlayStation gamepad is simply mapped to various keys on the Tac Pro, which is set up kind of like the left side of a keyboard, but not quite. The thing is, it's nothing like a PC keyboard with PC mapping. That's easy enough to do, but it never became quite intuitive for me.

The keypad, meanwhile, is set-up fairly well, but many will want to remap the keys.

I could barely play at all in Destiny, for instance, which is much more in-your-face than Call of Duty. Yes, my numbers improved, but I felt like an imbecile whenever I had to do basic things like turn around. The trade-off between better accuracy at a distance and controlled, quick movement is a big one. It's just nothing at all like using a regular mouse set-up on a PC. If someone gets close to you, you're a goner. But try to turn quickly and you find yourself madly swiping the mouse, only to turn at snail's pace. In other words, small precision movement like aiming works great.
